A Brief Summary of the BUX Achievement Method
For Facilitators – Teachers – Concerned Parents – Mentors – Helpers – Well-wishers
Play the game with- or have others (age eight and older) play the game to proficiency.
Reason: Playing to proficiency ensures understanding and experiencing numerous, related complex issues.
After they’ve played a number of games with a $IQ of say, 20, explore players’ feelings (after games).
Reason: Their emotional memories associated with their moves and game situations speeds learning and retention.
Make connections between the game’s and life’s concepts, components and moves.
Reason: These connections will give meaning, reasons, structural understanding and confidence to their successful (economic) decision-making.
Facilitate players to explore humankind, their needs, personalities, preferences, strengths…
Reason: They must understand themselves, human similarities and what makes them different and uniquely valuable.
Facilitate players to analyze their attributes and preferences and design a career for themselves.
Reason: They must know how their being different can be positively developed to benefit them.
With chosen careers as a general foundation, facilitate players to imagine a detailed future (vision) for themselves (if everything goes their way).
Reason: Like anything else, it is a lot easier to accomplish something when that something is visually defined– even if currently uncertain and unsupported.
With this chosen lifestyle vision in mind, facilitate players to lay out and structure a path for themselves.
Reason: Paths to destinations must be researched, pro-actively actively sought (driven by vision), discovered and constructed.
Discuss and visually demonstrate fundamental concepts such as resources, money, value, visual economic systems (macro-, micro-, personal-)…
Reason: Some fundamental concepts, already experienced in the game, need to be clarified, visualized, made relevant and opened for future application.
Explore resource categories and specific resources necessary for player’s optimum value development.
Reason: Different players because of different career choices will need to focus on different sets of resources to optimize their value offerings.
Present and demonstrate ways that individuals can get their value into the labor market (economy).
Reason: One’s value and knowledge, if not applied is of little or no value to anyone.
“Tell me and I may forget. Show me and I may remember. But involve me and I will understand.” Old Chinese proverb
Since actions speak louder than words which may be forgotten, how about helping (young) people through their own involvement and actions to achieve their dreams? We do this by minimizing words, time and expense. The meaning of words can be problematic. Time and money are scarce. Actions and interactions minimize these concerns.
As idealistic as this may sound, it's relatively easy, cheap and enjoyable to do with the above process. With its features and benefits it quickly captures individuals from highly diverse backgrounds and quickly does most of the heavy lifting. Most of the promised outcomes without the experiential, emotional component, would be quite improbable for any amount of money and time using conventional methods. (There is also cutting-edge, unpublished but proven proprietary mathematical methods involved.)
So, in summary, we're playing naturally, making connections, getting insight and applying new knowledge to align players’ personalities with their chosen life visions.
It is expected that once the big picture is seen and understood, and confidence from material success is experienced, they will be on their way. As to who gets further along their path it is impossible to tell. But, hopefully they will have discovered their productive economic-compasses and have the courage, the grit and the wisdom to confidently pursue their visions.