BUX, your moneygame

BUX– straight talk about education

Sure, most of us want young people to improve themselves– whatever that means. But how exactly do we go about this? Where do we start? And what exactly do we do?

Possible solution: Inspire 10-15 year-olds to develop their cognitive- and non-cognitive skills. To do this, follow a recently developed SPEED process that:

(1) meets them where they are,
(2) gives them the experience of their financial ($) futures (knowing what they know now),
(3) makes them aware of themselves and a few conceptual connections,
(4) finds out a few things from them,
(5) shows them a future based on who they are and what they want, and
(6) shows them a detailed pathway to their chosen futures.
And all this, quickly, easily and by having fun. And for us, cheaply, conveniently, and with minimum disruption for a broad array of stakeholders.

We can do this now by:

A. playing this BUX game– satisfying consciously or unconsciously (1)(2)(3) and
B. using light-speed, multimedia-aided facilitation based on concepts experienced in the game– satisfying (3)(4)(5)(6).

In short, we are using a proven motivator, money, in a medium they like and structurally understand, games, to achieve their ultimate goal– their life's vision.

Why is earning money absent from early education? Students notice it. And they are concerned. According to Allport's Theory of personality Development seventh stage, Propriate Striving, young people at this age are seeking to find and construct ways to their futures. Let's help them construct a bridge from where they are to where they want to be.

Aristotle said, "For the things we have to learn before we can do them, we learn by doing them."

This proposed process is about "...doing them."