BUX, your moneygame

BUX straight talk

We are in a severe crisis with few practical solutions and diminishing resources. So, what can we do?

We know the importance of economics (aka money) in our lives. What if people as young as ten knew about applying themselves to making more money? Well, they can. How? Please consider our solution.

Aristotle said, "For the things we have to learn before we can do them, we learn by doing them." But, how can we as individuals do this and where do we start?

We can accomplish this by putting the cart before the horse– enabling young people to personally experience their productive economic lives before teaching the basics and things they will want to know. This approach shows them their future economic lives– the good, the bad and the implications for them with those outcomes. We expect that these stark discoveries could cause positive attitude changes and the development of non-cognitive skills. (If only this happens, the turnaround will have already begun.)

We also know that success in the material world requires more than is currently being taught in most schools. So, in teaching by their active involvement, they will understand more, more of the big picture, more of themselves and others and their own capabilities. This understanding puts in context and gives meanings and confidence to their life-preparation performance.

To reduce learning difficulties, social stigmas and other dysfunctional issues, have them play BUX, a table game that simulates one's personal, productive economic performance for those as young as ten years-old and six in rare cases. For a deeper, more comprehensive use of this tool/game, a related working method is available that gives a procedure to analyze players and prepare them for a career of their choice and optimum capability.

Looking and feeling and playing like gambling, BUX is not gambling. But, winning requires deep, consistent, complex economic decision-making. Its rules are based on supply-demand economics, resource-evaluation, pricing and value-building and has been played by those as young as six– although ten is the recommended minimum age. It's an opportunity for all to compete and share ideas in a fair economic marketplace. The upshot is that all players automatically and viscerally understand personal productive economics– the economics of personal relevance.

Interactive learning has proven itself to be effective. Games played with others quickly give structure and meaning to one's thinking and feedback to actions. Experimentation gets instant results that lead to a fast, safe learning process that can be applied in the real world.

So, how about a little fun while giving more meaning, structure and understanding to young people? Once they experience the link between their material actions and their making money, they will know, as individuals, exactly what else to do beyond getting knowledge.

Please try this process/tool/game with those you are trying to assist and let us know the outcome. Or, just play for fun and ranking without the process. You should see some results.

Overcoming our crisis requires at least a bottom-up effort. If you are waiting for a top-down only solution from Washington, good luck, Godot.