BUX, your moneygame

Life-game comparisions and connections

For a game this may seem a little unusual, but not for BUX. If this game is a true simulation of the personal economic experience, it is expected to satisfy some basic requirements. It must answer, at a minimum, fundamental questions about one's own economic performance and the structure of play. The following table is an attempt to do this. Please keep in mind that the contents are a mix of observation, anecdotal player response, speculation and experience.

No formal research has yet been done. If you wish to conduct research, please click here and contact us. Otherwise, see the following as derived but unproven information.

 

 Considered Factor Life Issue Game Parallel

Psychological/
Feelings

Everyone does not have an equal chance in a fair game. Players have an equal chance  in a fair game.
Grit, resilience, come-back... Players who are down can, through skillful play, come back to win. Luck is a player too.
Personal need for reassurance of competence Immediate and numerous performance feed-backs
Success– feeling good from independent performance Making productive moves and achieving desired goals
Dealing with emotions and logic and intuition Making highly complex value decisions under uncertainty
Learning/ Knowledge Life in the material world of scarcity and competition Normal game interactive experience
What it takes to earn money Automatic result of playing
Value and use of resources Automatic result of playing
How free markets should work Automatic result of playing
Importance of being prepared for opportunities Automatic result of playing
Importance of time and timing Automatic result of playing
Doing/
Functional
Interactive (price) negotiating Players bidding for resources
Economic decision-making under uncertainty Automatic result of playing
Independent productivity Play and score based on independent productivity
Using resources to create and develop value Using cards to create and develop value– basis of play
(Not sure of what to do next...) In control of one's destiny
General/
Philosophical
Bound, locked-in, limited, constrained by life itself Open, free, use of creativity, use of skills, many options...
Nothing is certain Many twists, turns, surprises
Risk is necessary for progress Win is unlikely without risking
Must be alert to opportunities Focus is on increasing value
(Some can do it– some can't) Anyone can win. Hope.
Keep preparing, never give up

Keep developing value and keep your head in the game

Economics concepts Scarcity Cards are limited, chips aren't
Resources (anything with value) Cards
Money (exchanged for resources in market) Chips
Supply (amount available) Cards in the draw deck
Demand (amount needed) How much cards are wanted
Value (performance of resource) Usefulness, need for resource
Price (what is paid for resource) What players pay for cards
The Market (The exchange) The table where action occurs
Opportunity A turn- to increase value
Laws about business actions Rules about game moves
Success Playing well / Winning

 

Most, if not all of the above is conveyed quickly, non-verbally and as the result of reacting to experiential, observational or self-experimental situations.

The bottom line is that personal economic performance is neither an abstraction or something other more gifted people do, but is a series of hands-on, deliberate moves (much like sports) that can be done to get them to their vision of success.