The qualities of games for learning
Many think that games are fun things for young kids. For many games, this is true. But it also depends on what one calls a game. A Tic-Tac-Toe game can be played with pencil and paper. A video game requires a computer. A flight simulator, considered by many to be a game, is quite complex. According to Qoura.com "a FAA Qualified Level 6 & 7 FTD (flight training devices), aka fixed base simulators, can run from $500k to $4 million." In the future, most learning may be carried out by life training devices, AI-VR situational experience simulators that allow individually customized, real-time interactivity.Whatever we call a game, games have many functions for learning unmatched by other media.
(1) Entertaining- constantly fun, exciting, challenging...
(2) Experimental- trial with instant results and no real consequences,
(3) Experiential- putting players in structured experiences,
(4) Interactive- requiring and responding to player input,
(5) Inexpensive- usually a good value for the money,
(6) Fast- being experiential, an experience could be worth a million words,
(7) Available- being inanimate, it is always ready for use, anywhere, anytime,
(8) Allows complex and remote monitoring- player performance can be instantly assessed from any dimension,
(9) Allows player self-pacing- players can proceed at their own pace,
(10) Personal- it can be intimate and fully customizable to one's needs...
Games may play a major role in the future of education and job training because of its qualities.