BUX, your moneygame

The qualities of games for learning

Many think that games are fun things for young kids. For many games, this is true. But it also depends on what one calls a game. A Tic-Tac-Toe game can be played with pencil and paper. A video game requires a computer. A flight simulator, considered by many to be a game, is quite complex. According to Qoura.com "a FAA Qualified Level 6 & 7 FTD (flight training devices), aka fixed base simulators, can run from $500k to $4 million." In the future, most learning may be carried out by life training devices, AI-VR situational experience simulators that allow individually customized, real-time interactivity.

Whatever we call a game, games have many functions for learning unmatched by other media.

(1) Entertaining- constantly fun, exciting, challenging...
(2) Experimental- trial with instant results and no real consequences,
(3) Experiential- putting players in structured experiences,
(4) Interactive- requiring and responding to player input,
(5) Inexpensive- usually a good value for the money,
(6) Fast- being experiential, an experience could be worth a million words,
(7) Available- being inanimate, it is always ready for use, anywhere, anytime,
(8) Allows complex and remote monitoring- player performance can be instantly assessed from any dimension,
(9) Allows player self-pacing- players can proceed at their own pace, 
(10) Personal- it can be intimate and fully customizable to one's needs...

Games may play a major role in the future of education and job training because of its qualities.