Welcome Principals, FYI
Pressure on you to produce against significant obstacles is well appreciated. Much of that pressure can be released with a single move on your part.
Before describing the move, we know that Gordon Allport in his Theory of Personality Development (seventh stage) posited that at around age twelve, we begin transitioning from playful childhood to career-minded adulthood. Our position is, if we can engage them and help them through this transition, we'll all be better off. That is our objective.
If you're with us, you have the option of considering a new process or continuing as usual or trying something else. But since you're already overloaded, you may have a few questions. If so, pardon us for trying to answer them now.
1. What is it? It is an all-age, game-based process that gets attention, engages and excites students to learn how to earn money (the 800 pound gorilla in the room that no one wants to talk about).
2. How does it work? Once young people experience first-hand using money and resources to earn a living, many catch on (often subliminally) that it would increase their chance of success if they change their thinking and approach (i.e., attitudes and behaviors).
3. What resources will it require? It can be incorporated as a class in the curriculum or as part of a faculty and/or volunteer after-school game group. Depending on requirement, it is your option to choose the level you want to achieve with the process.
4. What disruption will it create? Disruption in students (and their families) may be seen as new excitement, engagement and light-bulbs minds going on from discovery and enlightenment. Disruption in schools, depending on trial mode (class or after-school), would be teachers having to learn and play the game (it's an adult game too) and rearrange desks for four-player interaction. Between twelve and sixteen classes is required (depending on objective level) and an hour ideal for desk arrangement, play and discussion.
5. How much does it cost? Costs now range between $50 and $300 for recurring use depending the amount of physical product (games and process manuals) required.
6. How long will it take? Depending on requirement, from twelve 1-hour sessions to a lifetime (lifestyle).
7. Why should I have confidence that this will work? If you believe in the goal, we can achieve it together.
As a note of caution: This game at first glance does not seem appropriate for young people nor for the purpose for which it is intended. But, conversely, that is the precise feature that appeals to all players– especially younger ones.
Henry Ford said, "Whether you think you can or you can't do something, you're right."
Give your students a fighting chance. Help them to change their attitudes and turn your school around.